Defensive bidding system
Welcome to Chen-Pang He (jdh8)'s defensive bidding system! This bidding system
is based on
Good, Better, Best
by Jan Eric Larsson and my improvisation.
Hand evaluation
-
High card points (HCP)
: the well-known Milton Work's 4321 count
-
Total points
: HCP + distribution points (void = 3, singleton = 2, doubleton
= 1, subtract 1 for each short suit with HCP)
-
Zar points (ZP)
: 6-4-2-1 + Zar distribution points (a + b + a - d, where the
letters are the number of cards from the longest to the shortest suit)
-
Fifths
: 4.0–2.8–1.8–1.0–0.4, adjusted HCP for notrump contracts
especially 3NT
-
BUM-RAP
: 4.5–3–1.5–0.75–0.25, adjusted HCP for suit contracts
-
NLTC
: Count 1.5–1.0–0.5 losers for each missing AKQ
NLTC is a good single hand evaluator but not very additive. It suits
preemptive initial actions but not for showing supports. I have a blog article
on that topic.
https://jdh8.org/nltc-a-good-single-hand-evaluator/
Stopper
We evaluate stopper quality as GIB does.
-
Partial stop
: length + HCP = 4
-
Likely stop
: length + HCP = 5
-
Stop
: A, QJx, or length + HCP at least 7
-
Two stops
: length + HCP at least 8
References
-
Thomas Andrews. [Thomas's Bridge Fantasia](https://bridge.thomasoandrews.com/valuations/)
-
Bridge Base. [GIB Bid Descriptions](https://www.bridgebase.com/doc/gib_descriptions.php)
Over natural (1X)
-
(1Y)
-
-
1Z
|
NAT, 9–17 points, usually 5+#
|
-
1NT
|
NAT, 15–17 HCP with stopper
|
-
2X
|
NAT, 12–17 points, 5+#
|
-
-
2NT
|
!UNT, 5+ 5+ in lowest two unbid suits
|
-
3X
|
PRE, 5–9 HCP, usually 7+#
|
-
3Y
|
!Gambling, SOL 7+ suit without stopper
|
-
3Z
|
PRE, 5–9 HCP, usually 7+#
|
-
3NT
|
!Gambling, SOL 7+ suit with stopper
|
-
(1
♦
)
-
2
♦
|
!Michaels, 4+
♠
, 5+
♥
|
-
(1
♥
)
-
2
♥
|
!Michaels, 5+
♠
, 4+m
|
-
(1
♠
)
-
2
♠
|
!Michaels, 5+
♥
, 5+m
|
Due to insufficient strength, 1NT by passed hand becomes unusual.
-
(1X)
-
1NT
|
!UNT, 4+ 4+ in lowest two unbid suits
|
Balancing overcall
Different from a direct overcall, a simple balancing overcall is tentative,
while a jump overcall is sound.
Notrump overcalls
By unpassed hand, notrump overcalls are natural because we want a sound 2NT.
-
13–15 HCP: 1NT
-
16–18 HCP: X, then notrump
-
19–21 HCP: 2NT
-
(1X)-Pass
-
1NT
|
13–15 HCP with stopper
|
-
2NT
|
19–21 HCP with stopper
|
Like a direct overcall, 1NT by passed hand is unusual.
-
(1X)-Pass
-
1NT
|
!UNT, 4+ 4+ in lowest two unbid suits
|
Advances to (1X)-1Y
High strains
Raises are natural and non-forcing. Note that the overcall occasionally
contains only 4 cards. We always raise to the 3-level with 4+ trumps.
Z, a suit higher than Y, is always a major suit. Bidding 1Z is forcing for
constructiveness. Jump advances in Z are preemptive.
Notrump advances are natural in the sense of showing length or a stopper in the
adverse suit.
-
(1X)-1Y
-
1Z
|
F, 4+#, usually 8+ HCP
|
-
-
-
-
-
As 1Z is pretty similar to a direct overcall, aggressor somehow mirrors the
auction but without Rubens advances. Aggressor does not have a weak hand with
6+# because they would have jumped in the first place.
-
(1m)-1Y-1M
-
-
-
-
2Y
|
NAT, 12–14 points, 6+#
|
-
2Z
|
NAT, 12–17 points, 4+#
|
-
-
-
-
3X
|
NAT, 15–17 points, 4+#
|
-
3Y
|
NAT, 15–17 points, 6+#
|
-
Low strains
Let's reword the auction as (1Y)-1Z to discuss X, a suit lower than Y. X is
always a minor suit. We are more interested in 3NT than a minor suit game.
Therefore, we bear the presence of a stopper in mind. Sometimes we have to bid
a 4-card 2X because we lack a stopper to bid notrump.
Aggressor still has the chance to query a stopper with a cuebid. That is why we
can bid fairly naturally here.
-
(1Y)-1Z
-
2X
|
F unless by PH, 9+ HCP, usually 5+#
|
-
Rebidding to a lower strain is similar to 2/1 or Drury. Returning to the own
suit is the weakest action. If advancer has passed, it is also good to pass
with a balanced minimum.
-
(1Y)-1M-2m
-
-
-
-
3m
|
MIN, 9–11 points, usually 4+#
|
-
3M
|
NAT, 15–17 points, 6+#
|
Middle strains
The other suits are Rubens advances. Cuebids and suits in between are
transfers. After rephrasing the auction as (1X)-1Z, Y is a suit in between.
There is no distinction between X and Y. Transfer supports are special
nevertheless.
-
4steps = 2Z − 1
: limit raise or better, 3+ support
-
9steps = 3Z − 1
: mixed raise, 4+ support
-
Other 2XY
: 9+ HCP, usually 5+ cards
-
Other 3XY
: Game try with 6+ cards
Despite that we have skipped the cuebid, aggressor can dissuade further
investigation by simply accepting the transfer.
-
(1X)-1Z
-
4steps
|
!TRF LIM+, 3+ support
|
-
9steps
|
!TRF CONST, 4+ support
|
-
2X
|
!TRF, 9+ HCP, usually 5+ cards
|
-
2Y
|
!TRF, 9+ HCP, usually 5+ cards
|
-
-
Advances to (1X)-X
Transfer advances are active from 3Q on. This way, we can separate paths to
suit games by strength and by length.
-
(1Y)-Dbl
-
1Z
|
NEG, 0–7 HCP, usually 4+#
|
-
-
2X
|
NEG, 0–9 HCP, usually 4+#
|
-
2Y
|
!ART: RESP, INV 4= suit with stopper, or FG
|
-
2Z
|
Mild INV, 8–12 HCP, 4+#
|
-
-
-
-
3Y
|
!TRF INV+, 10+ HCP, 5+ next suit
|
-
3Z
|
!TRF INV+, 10+ HCP, 5+ next suit
|
-
(1M)-Dbl
-
4m
|
!Leaping Michaels, 5+
♥
, usually 5+#
|
-
4M
|
!Leaping Michaels, 5+
♦
, 5+
♣
|
-
-
-
(1m)-Dbl
-
4m
|
!Leaping Michaels, 5+
♠
, 5+
♥
|
-
4om
|
!Leaping Michaels, 5+
♥
, usually 5+#
|
-
-
Advances to (1X)-1NT
We play Gladiator at (1M)-1NT, which is more effective against a major suit
opening, especially 1
♠
. Aggressor can have 5 hearts at (1
♠
)-1NT because 2
♥
would be an underbid. We get an additional cuebid to invite with 3 hearts,
roughly equivalent to Puppet Stayman. There is also an indirect 3NT for choice
of games with 3 hearts.
This version of Gladiator originates from a BTU gadget:
https://www.ptt.cc/man/BridgeClub/D6D1/D49B/M.983965409.A.html
-
(1
♠
)-1NT
-
-
-
-
-
-
-
-
-
-
-
3NT
|
!Choice of games, 3=
♥
|
-
-
2
♠
|
!P/C, MAX, 4=
♥
, 4+
♦
|
-
-
-
3
♠
|
!Choice of games, e.g. MAX 3433
|
-
-
-
-
4m
|
!Leaping Michaels, 5+
♥
, usually 5+#
|
-
-
4
♠
|
!Leaping Michaels, 5+
♦
, 5+
♣
|
Our agreement that slow 3NT has 3= hearts persists if RHO bids up to 2NT.
-
(1
♠
)-1NT-(2
♠
)
-
-
-
-
-
3NT
|
!Choice of games, 3=
♥
|
-
-
3
♥
|
!P/C, MAX, 4+
♦
, 4+
♣
|
-
-
-
-
-
(1
♠
)-1NT-(2NT)-(3
♠
)-Pass
-
-
3NT
|
!Choice of games, 3=
♥
|
I have not yet come up with how we utilize the slow cuebid.
-
(1
♥
)-1NT
-
-
-
-
2
♠
|
!P/C, MAX, 4=
♠
, 4+
♦
|
-
-
-
3
♥
|
!Choice of games, e.g. MAX 4333
|
-
-
-
-
4m
|
!Leaping Michaels, 5+
♠
, usually 5+#
|
-
4
♥
|
!Leaping Michaels, 5+
♦
, 5+
♣
|
-
Otherwise, we simply ignore the opening. Take the 1NT overcall as an opening.
-
(1X)-1NT
-
2
♣
|
!STAY, Garbage STAY, or INV 5=
♠
|
-
-
-
2
♠
|
!Minor suit Multi/STAY, 6+m or FG 4+
♦
4+
♣
|
-
-
3
♣
|
INV, 6+
♣
, KQxxxx or better, usually 6–7 HCP
|
-
3
♦
|
INV, 6+
♦
, KQxxxx or better, usually 6–7 HCP
|
-
-
3
♠
|
!Choice of games, 5+
♠
, 5+
♥
|
-
-
-
-
-
-
5NT
|
!F to a 5-card suit or 6NT
|
-
7
♣
|
!P/C to a 5-card suit or 7NT
|
-
-
-
Over strong notrump
Good, Better, Best
recommends using conventional double over a strong
notrump. We play Woolsey in all seats. We consider a natural notrump opening
strong if at least half of the hands contain 15+ HCP. For instance, 14–16 is
considered strong but 13–15 is not.
-
(1NT)
-
-
-
2
♦
|
!Ask for the major suit
|
-
2
♣
|
!UNBAL PRE, 4+
♠
, 4+
♥
, usually (54)(xx)
|
-
-
-
Over weak notrump
We play Landy against a weak notrump. We consider a natural notrump opening
weak if more than half of the hands contain 14 or fewer HCP. This simple
defense undermines their
systems on
approach over (1NT)-2
♣
. Meanwhile, we
still threat to stop in our natural 2
♦
.
-
(1NT)
-
-
2
♣
|
!Landy, 4+
♠
, 4+
♥
, 12–17 HCP
|
-
By passed hand, we play the defense against a strong notrump.
Over natural (2X)
-
(2Y)
-
-
2Z
|
NAT, 13–18 points, 5+#
|
-
-
3X
|
NAT, 14–17 HCP, often 6+#
|
-
3Y
|
!Ask for stopper, SOL 7+ suit or STR T/O
|
-
-
(2m)
-
4m
|
!Leaping Michaels, 5+
♠
, 5+
♥
|
-
4om
|
!Leaping Michaels, 5+M, usually 5+#
|
-
-
(2M)
-
3M
|
!Ask for stopper, SOL 7+ suit or STR 4+
♦
4+
♣
|
-
4m
|
!Leaping Michaels, 5+oM, usually 5+#
|
-
4M
|
!Leaping Michaels, 5+
♦
, 5+
♣
, usually unstopped
|
-
4NT
|
!NF UNT with stopper, 5+
♦
, 5+
♣
|
Reverse Lebensohl
Though usually treated the same, there is a significant difference between
(2X)-Dbl and 1NT-(2X): we cannot pass boring hands in the former situation!
After a long discussion, we came to a conclusion that reverse Lebensohl with
Rubens advances is a better alternative than transfer or standard counterparts.
As opposed to the standard/original Lebensohl, this 2NT relay handles
constructive hands (8+ HCP or 7+ HCP by passed hand) while directly bidding a
suit below 3X is weak. Since an in-shape takeout is short in the adverse suit,
advancer is more likely to have a stopper. Inviting with 2NT right-sides the
contract more often than not.
I put special cases before general rules to generate correct BSS files.
-
(2Y)-Dbl
-
-
-
-
3
♠
|
!Ask for stopper, usually a long minor suit
|
-
3Y
|
!TRF INV+, 5+ next suit
|
-
3Z
|
!TRF INV+, 5+ next suit
|